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Gorean Roleplay => Tuchuk Wagon Camp => MTC Discussion and Learning Center => Topic started by: DJ Kan on August 26, 2005, 06:28:54 PM

Title: Clans
Post by: DJ Kan on August 26, 2005, 06:28:54 PM
Now, I have given this Much thought, and have actually talked it over with a few over the past year and a half I've been here.
and I know Us to be a Massive Camp, now with a Camp this size, and all, there is bound to be Clans that are just as important as any of the ones We have Now.

Now, Here's My Question of Sorts to Our Family.

besides those Clans Listed on the Pages.

what other Clans would there be for a Wagon Camp?

I am not sure if this was on the Old Boards or not, I would have to check, though I know at one point it was accidently cleaned of very old Posts, but still, We have new Family Members now, and would like to here the Input of Such, to what they would think is here in Our camp.

-sits back and listens-  ;D
Title: Re: Clans
Post by: Darkling on August 26, 2005, 08:58:57 PM
Saddlemakers of course!!!
Cooks
Healers
Scarrers
Warriors
Garment-Workers
Cobblers
Hunters
Butchers
Iron-workers
Animal Trainers
Title: Re: Clans
Post by: Kitya on August 27, 2005, 10:07:39 PM
Ones that aren't on the page eh? hmmmmm.... well, offhand I'd say

Cutler (to sharpen anything and to fix and clean chain mail) I did this for a little bit but was never totally sure how to rp it since I'm not allowed to sharpen knives at home...  ::)
Blacksmiths are not on the list currently but we have had them in Camp before
I don't see why there can't be a paint or Dye Maker, altho that may fall under the Herbalist's job. I just think that since most dyes would be made from plants we could do this and then we could have clothing made in different colours since I know the dye used for clothing would be different from the dye used for Scarring.
Seamstresses since confirmed bachleors probably didn't take the time to learn how to mend their own clothing.

Thats all I can think of off the top of my  head.. I'll sleep on it tho.

Kitya
Title: Re: Clans
Post by: familure{TD} on August 28, 2005, 01:13:44 AM
after pondering this for a bit...Musicians would have to be the only Clan that really comes to mind...would say singers but really dont wish Mistress Savi to step up and fill that void~g~
Title: Re: Clans
Post by: DJ Kan on August 28, 2005, 06:00:03 PM
Dye makers is on the Pages, but awhile back there was a discussion in the room itself,  There is dye for the clothing and everything else, and the Dyes for the Scars,... Now, the difference is, one is very deadly if put into the scars, where as the Dyes for scars are more safer, but for the Moment Muse is the Dye maker for the Scars, which is very helpful because I've been to busy to grab info for Myself to make the pages, though I know soll has a page for such.

Blacksmiths mmmmm is pretty much IronMaster, because We are a Wagon Camp, We do not have Forges, so the IronMaster does what He can without a Forge.

though if wanting to stretch it, (I would suggest talking to Ubar about such) I believe the Japanese were able to do more without a forge, to make blades etc. though my knowledge is very low about that, reason being is, We do not want to burn a wagon down, or kill anyone with the heat that would be blaring through, and goes back to burning the wagon down.

I am glad to see this thread trying to take off, I am sure My family can come up with more then what is here already.

Remember, This is a Massive Wagon Camp, and Anything put down is nice, because nothing is to small or unimportant regarding Camp.

Keep up the good work family!
Title: Re: Clans
Post by: Shadow duck on August 29, 2005, 03:00:50 PM
umm animal trainers pottery also would be clans would they not??? ((and of course if ya think about it slave trainers is also a sort of clan. *grin*..  but then that would be included in the animal trainers))

bounces off to think more...
Title: Re: Clans
Post by: DJ Kan on August 29, 2005, 03:51:30 PM
Very good duckie!

Aye, We only have Two (three if You include Lilac though not sure) Animal Type Trainers, that would be for Kaiila, an that is Krul, and Tarns by Gryphon (when He has the time anyways)

I have read some more quotes and words else where.

We need sleen trainers again, perhaps Bosk Trainers, though I know (I think I do anyways) That the bosk are trained by their owners, but since We put twists on things.

We have so many animals within Tuchuk that the One's We have in Mass would need their own Individual type I suppose. those that I can think of thus far would be.

Sleen
Bosk
Verr (though Herders I would think they be)
Vulo (most likely NPC's take care of this, unless someone really really wants to Herd/Raise them as well Lol)


Now as for Others that would be in a Camp, Material type handlers, Any type, like One's that see to the care or making of Wagon Coverings Etc. I will continue thinking about this as well.

There is so many more that would benefit a Wagon Camp.

Come on Family, Use Your Minds!

Keep up the Good work!!!  ;D

-edits to add- And Yes I know We have some of what I said on the Pages itself, I was just basing My thoughts off of such, it's just to throw ideas at everyone and get their minds working,  ;)
Title: Re: Clans
Post by: Amber on September 01, 2005, 07:48:35 AM
I don't think sleen trainers would be good?  I am sure I read somewhere that sleen are very loyal to whoever trains them, once that person dies (disappears) the sleen would never be useful again, it wouldn't be re-trainable at all and would have to be killed.  Or maybe that was some other animal.  Point being if we had a sleen trainer, the sleen would only listen to them and no one else.  I dunno, I Just woke up, I may just be rambling.
Title: Re: Clans
Post by: kadi{MTC} on September 01, 2005, 07:56:49 AM
Sleen, Prairie
the prairie sleen is tawny in color, and are smaller than the forest sleen, but quite as unpredictable and vicious. Domesticated prairie sleen are used for hunting and nocturnal herd sleen are used as shepherds and sentinels. They are released from their cages with the falling of darkness, responding only to the voice of their master. They are killed with their owner dies.
farther to one side I saw a pair of prairie sleen, smaller than the forest sleen but unite as unpredictable and vicious, each about seven feet in length, furred, six-legged, mammalian, moving in their undulating gait with their viper's heads moving form side to side, continually testing the wind
Nomads of Gor, page 2
Title: Re: Clans
Post by: DJ Kan on September 01, 2005, 12:17:05 PM
Actually Amber, since kadi posted that, that is correct, but the way I see it, is, a "Sleen Trainer" as it is, to Me would be more of a Guide or something, Specializing in the ways of sleen, and guiding Said Person to "Master" that sleen and get it to acknolwedge His/Her voice.

kind of like those Classes for Owners and their Dogs -chuckles- That is MY take on it anyways.

I could be wrong, I could be Right, it may sound foolish, but this is Online and well, yeah.


I suppose instead of Sleen Trainer, could be sleen breeder.
but I think Animal Handler is the General Term, as Lilac is the Handler.
though I think it maybe different (I don't know I don't see any discription on the pages for it)
Title: Re: Clans
Post by: Haldir on September 01, 2005, 01:01:11 PM
do W/we have a weapons smith...how about glass blower...a tool maker.things like this..wagon wheels.. a wheel wright((sp?)) also do W/we have accountants of some kind.. etc..thats just My take on it...if I'm wrong..it wont be the first time..~wink~
Title: Re: Clans
Post by: Shadow duck on September 01, 2005, 01:34:58 PM
ummm the trainer of sleens would fall under a clan headin yes.. but in the books yes it does say that they only respond to one an as kadi has posted they would only be usefull as long as that person was alive after that they would have to be distroyed. not sure if they can be trained to follow two persons or retrained to be used by others.. ((think police dog they can an have been retrained to follow another voice, what about maybe usin hand signals then the beast wouln't have to have only one owner more then one could control them as long as they had been i guess the best word would be introuduced to them)) no glass blower that would be a cool clan.. but isn't that kinda like a pottery person on no wait kiln an fire two different kinds of creation.. sorry... we do have a jewlery maker and a painter clans.. and the wagon wheels wouldn't that be covered by a Metal Master.. as he makes weapons with a forge an most wheels for wagons need some metal to allow them to last long trips or migrations if ya perfer... weavers or leather makers is two more that could be considered for clans..

sorry just my two coppers worth..
chanz.. **the thinkin duckie** ???
Title: Re: Clans
Post by: kadi{MTC} on September 01, 2005, 01:40:39 PM
   


Bosk-Keepers
Camp Singers
Clerks
Drummers
Haruspex
Camp Fortune-teller
Healers
Hunter
Iron Master
Tortures
Kaiila Keepers
Leather Workers
Salt-Hunters
Scarrers
Sleen Keepers
Slave Trainers
Spies
Traders
Wagoneers
Year Keepers

Title: Re: Clans
Post by: DJ Kan on September 01, 2005, 06:20:04 PM
Weapon Smith would require a Forge, and  there is no way really We can do that, IronMaster does ALL the Metal work within Camp.
and Aye, WheelWhright is One.  Glass Blowers, I do not know what We would need that for honestly,... and Accountants, No, as that would most likely deal with Coin, and Coin means nothing to a Wagon Camp, Can not fur, eat or drink it, We usually either make things that are needed, or We take things -g-

Now since We're going onto Wagon Wheels, that would be WheelWright once again, an the IronMaster would be making the bands or whatever a Wheel would need and then given to the Wright. though I believe it is just Nails or whatnot for the wheels,... as I believe a thick leather strip is used for the outter rim of the Wheel, (an Unflatible Tube, minus air tube and ability to raise LOL)

Now as far as I know for Leather Makers, I believe Karanis is the Clan Elder for Leather,... We had another but She left Camp/Gor all together (last time I checked anyways) so Aye, Leather Workers would be good, (would be different then the Leather Garment Maker on the List)

Good to see some Minds are working -chuckles-

 :D ;) ;D
Title: Re: Clans
Post by: Yetu on September 01, 2005, 08:35:23 PM
*slips Mine in there too*

Artisans
  *Pottery*
Title: Re: Clans
Post by: DJ Kan on September 06, 2005, 01:26:04 PM
Here's a Question.

What Clan would see to the making of the Lances?

I gather IronMaster for the Lance Tip, but what about the Process of placing it to the Temwood?

It's either a Clan or the Warrior Himself, to better acquaint themselves with their own Weapon.
Title: Re: Clans
Post by: Yetu on September 06, 2005, 05:16:57 PM
I think that the Warrior should be the One to do it but at the same time... how would He learn how to put such weapon together so that the strength and quality is as it should be? I am not a Warrior I know and My opinion probably does not mean much due to that fact. But... if a Warrior doesnt know how to install the tip to the "handle" that which the One holding it goes on to, how does He know that its done correctly so that it doesnt fall apart when S/someone so much as blows on it?
Title: Re: Clans
Post by: DJ Kan on September 06, 2005, 08:50:05 PM
Simple enough, if Tuchuk born, He learns from His Father or Uncles.

if Not, then they watch a Tuchuk born do such.
Title: Re: Clans
Post by: Yetu on September 07, 2005, 12:49:48 PM
then I guess that there wouldnt be a need for a specific clan for that then if Thier Fathers and Uncles teach Them
Title: Re: Clans
Post by: DJ Kan on September 07, 2005, 02:46:22 PM
It wasn't a question for Me to know, it was a question to see what others would say.
Title: Re: Clans
Post by: Thalia on September 07, 2005, 05:47:35 PM
Personally, I always wondered if the Bowyers/Fletchers would do it... But then again, it might not be much like affixing an arrowhead into a shaft. I honestly don't know much about the process!

And there is a quote which leads me to believe that our lance tips and maybe even arrow heads are fashioned of bone, not metal:

“… bones and horns are split and tooled into implements of a hundred sorts, from awls, punches, and spoons to drinking flagons and weapon tips…”—Nomads, 5

Title: Re: Clans
Post by: Thalia on September 07, 2005, 08:03:16 PM
On Aug 23rd, three days before Master Shuk proposed this discussion topic, I created a MTC-invented Clans page which actually lists many of the Clans which have been suggested here. (I thought that was SO cool, that our great Tuckuk minds think alike!)

Please check out the page and let me know how it can be improved!

http://www.webmaze.com/memberpages/krulsimp/general_mtcclans.html
Title: Re: Clans
Post by: Taryn on September 07, 2005, 08:11:25 PM
how about the woodworkers clan making the lances?
Title: Re: Clans
Post by: DJ Kan on September 07, 2005, 10:30:04 PM
Well, I give credit to Ubar for this thread because He had said something to Me which Made Me think, -g-

Bones? That would be more feasible!

as for the thread, I'd love to keep it alive just to hear the thoughts of Our family, as I said in the beginning, it's a HUGE camp, so there are many things needed to be done etc...
Title: Re: Clans
Post by: Kitya on September 09, 2005, 10:12:01 AM
stones could be used for arrow tips too.. I mean.. that is what the native americans used...
Title: Re: Clans
Post by: Shadow duck on September 09, 2005, 02:21:40 PM
aye Mistress they did use stones.. they also used pitch from certain trees an bushes for a sorta glue.. some fish oils were also used in the cleanin of skins **ie hides ** this was used to make some sheilds and also for the teepees or the covers used for when they needed a blind in hunting not always was cover available to be used.. an the fish oils masked the scent of a human...
Title: Re: Clans
Post by: Thalia on September 09, 2005, 06:49:49 PM
I would love to see the thread keep going, as well!

Heck, I'd love to see all the applicable clans working together to make weapons and such... trading back and forth for the essential supplies... it would make for some awesome role-play!
Title: Re: Clans
Post by: Amber on September 12, 2005, 06:48:29 PM
So out of curiosity.  Who makes leathers?  Would it be a seamstress/tailor?  Or the leather workers like Kar?  Or do leather workers make mostly items like belts, sheathes, etc, other items that are made of leather, other than garments...Kinda hard to tell, of course most leather workers could probably do both...but I'm sure there are Seamstresses within camp.  I dunno..rambling.
Title: Re: Clans
Post by: DJ Kan on September 12, 2005, 07:23:37 PM
Actually, You got Me to thinking,...

Leather Workers, now, are they the ones who take the hides and make them so that they can become something else, like the wagon coverings, also what Amber said, the belts etc... I know Cobblers use the leather they get for their clan, but is it the Leather Maker Clan that actually MAKES the leather like I said, to be used by other clans?

I think that woudl be an absolutely fascinating clan to watch someone RP.
Title: Re: Clans
Post by: Yetu on September 12, 2005, 07:24:51 PM
unless it is the W/women of each Family within the camp that make clothing. that kind of makes sense cuz like the Daughters of said Family, it teaches and helps Them to prepare for when They are to FC. that way They do not have to scramble to learn how to sew within a paticular length of time... and if there are Women that are without an immediate Family then They learn from One that is either sewing at that time or One that is learning
Title: Re: Clans
Post by: Darkling on September 13, 2005, 08:34:09 PM
As a saddle maker, I prepare most of my own hides, or at least do the intensive dying of them....it's fun...and gives me dye to have slaves put into Kan's bath water -remembering a Green Kan-
Title: Re: Clans
Post by: DJ Kan on September 14, 2005, 01:37:51 AM
 ::) :P
Title: Re: Clans
Post by: Darkling on September 14, 2005, 01:58:07 AM
How about purple next time, Brother Kan???